“Adventurin’? No, most folks don’t hold with such foolishness. Most are pleased enough to make a livin’ as a shepherd or a lumberer or even a smith. Those what go for ‘excitement’ might take up the life of a militiaman. Granted, even in our little village we can all look after ourselves alright, just don’t see no sense traipsin’ ’cross the Wild to do so.”
- Old Tom the Innkeeper
Role in Combat: The NPC Class serves no specific role in combat, except perhaps that of cannon fodder. It is a flexible class, suitable for everyone from a farmer to a bandit to a scholar.
Abilities: Above-average ability scores are what allows members of the NPC Class to shine, so the importance of an ability depends on the profession of the NPC. Guards and brigands favor Strength and Constitution, hunters and shepherds value Wisdom and Dexterity, and scholars and leaders know the importance of Intelligence and Charisma.
Hit Die: d6
Skills: 2 per level + Int modifier
[list of class skills]
Proficiencies: Simple weapons
|Level||Base Attack Bonus||Fortitude Save||Reflex Save||Will Save||Special Class Features|
Bonus Feat: A member of the NPC Class gains a bonus feat at 2nd, 4th, and 5th levels. They may take any feat for which they qualify.
Focus: At 3rd level, a member of the NPC Class may choose one of two benefits: gain +4 skill points or +2 reserve points.
Improved Focus: At 6th level, a member of the NPC Class may choose one of two benefits: gain +6 skill points or +3 reserve points.
NPCs in the Ancient North
Role in Society: Members of the NPC Class make up 99% of the population of the Ancient North, including everyone from servants of lords to fishermen to the local man-at-arms.