The Ingrit are one of the six tribes of the Ancient North. Ingrits are nomads, setting up temporary camps for weeks, sometimes months, at a time before moving on. Ingrits are exceptional hunters, but they more often sustain themselves by waylaying travelers, stealing crops and livestock where possible, or simply by raiding villages.

Ingrit nomad bands are often tightly knit, with all members working to make sure that the others survive, but Ingrits do not feel any affinity with other Ingrits outside of their bands, seeing them only as competitors for the scarce resources.

The structure of Ingrit culture is very straightforward. Men are the hunters, thieves, and raiders; women raise the children and defend the camps. Children learn the skills necessary to survive from a very young age, and as young as 10 years old they are expected to take part in the women’s duties around the camp. Boys join the hunting and raiding parties between the ages of 14 and 16, depending on how quickly they develop their skills and whether they’ve grown enough to ride a horse.

Ingrits speak their own dialect of the common tongue. Theirs is mostly an oral tradition, and when they write they do so in their own script. The Ingrit alphabet is phonetic, and their writing is straightforward.

Ingrit Statistics

  • Abilities: Ingrits are naturally agile but are not especially clever. +2 Dex, -2 Int
  • Medium: As Medium creatures, Ingrits have no special bonuses or penalties due to their size.
  • Speed: Ingrit base land speed is 30 feet.
  • Skills: Ingrit culture favors leaders who rule by force. Additionally, Ingrits learn to ride at a very young age. +2 Intimidate, +2 Ride
  • Favored Class: Ranger. Ingrits with class levels in Ranger may roll for hit points twice at each level, taking the higher of the two numbers.


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