The Drinnig are one of the six tribes of the Ancient North. Drinns are strong and bold, though with a streak of rashness and a natural tendency for deceit. Drinns often work as manual laborers, serving as lumberjacks, miners, and porters. Just as often, however, Drinns are thugs and thieves, preferring to work alone or in small groups rather than in large raiding parties.
Drinnig children are mischievous and notoriously adept at slipping away from their parents. From the time they can walk until the day they leave home (usually 14 or 15), Drinns are troublemakers. Drinnig adults generally either veer towards thuggery and thievery or reluctant responsibility. Even elder Drinns are passionate and prone to making rash decisions on the spur of the moment.
Drinnig culture favors those strong both in body and in mind. Drinns are masterful storytellers, as often repeating ancient fables as weaving a tale of their own. Any time Drinns come together, for family weddings, harvest festivals, or any large occasion, they hold contests to see who can tell the best story. These can last well into the night as each speaker tries to outdo the last.
Drinns speak both the common tongue (the Drinnig dialect is generally the base dialect) and a strange language of their own. The Drinnig language is a very close and familiar language, reserved for speaking to family and close friends. Drinns use the common alphabet with common speech, and have no written language for the familial Drinnig tongue.
- Abilities: The Drinnig tend to be bulky and well-muscled, but a bit uncoordinated. +2 Str, -2 Dex
- Medium: As Medium creatures, Drinns have no special bonuses or penalties due to their size.
- Speed: Drinnig base land speed is 30 feet.
- Skills: Drinns are naturally glib and as slippery as a river eel. +2 Bluff, +2 Escape Artist
- Favored Class: Bard. Drinns with class levels in Bard may roll for hit points twice at each level, taking the higher of the two numbers.